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Davinci resolve editing tech
Davinci resolve editing tech








davinci resolve editing tech

This film required many cameras as it needed to be shot with various angles and also used a Blackmagic Pocket Cinema Camera 4K for some tokusatsu shots. Watanabe continued: “We started filming in 2019, but we needed to shoot additional material constantly.

davinci resolve editing tech

DaVinci Resolve allowed me to set up custom settings for data burning very easily.” In creating the offline material, I burned the timecode and other information onto the footage. So I put reel names on the footage from those cameras. And, there are cameras that do not embed reel names in the metadata. Watanabe said: “In addition to the main cameras, we used a variety of other cameras for this film. Roughly one day’s worth of recorded data from the film was about one terabyte, and since it also included relatively low data footage from iPhones, it could be as much as four to five hours that were filmed. I also used an UltraStudio Mini Monitor for monitoring, not only for this film but also for many other works,” said Takuto Watanabe, DIT of the film.Īfter quality checks, Watanabe created offline and rush material. Since DaVinci Resolve is an application that can be used for finishing, I was more confident in my quality checks.

davinci resolve editing tech

For data copying, I used Resolve’s clone tool, and I played back the copied footage in Resolve for quality checks. “DaVinci Resolve is an easy and reliable data management hub. ‘Shin Ultraman’ is an entertaining work that can be enjoyed by any generation, as it includes many scenes which are an homage to the original work.ĭaVinci Resolve Studio was used for data management, QC and creating offline material during filming. The film was directed by Shinji Higuchi, who has worked with Anno on numerous films, including the hit film ‘Shin Godzilla’. The film was planned, written and supervised by filmmaker/anime creator Hideaki Anno, an avowed fan of the Ultraman series. ‘Shin Ultraman’ is a film based on the popular tokusatsu (special effects) drama “Ultraman,” which was first broadcast in 1966. A Blackmagic Pocket Cinema Camera 4K digital film camera, as well as an UltraStudio Mini Monitor playback device, were also used on the production. Blackmagic Design recently announced that DaVinci Resolve Studio editing, grading, visual effects (VFX) and audio post production software was used for data management on the hit movie ‘Shin Ultraman’.










Davinci resolve editing tech